![]() ![]() There is of course the possibility that Oculus will start intentionally blocking this (e.g. no proper support for room scale VR), but a very worthwhile low hanging fruit. Of course it would not be as good as native Vive support (e.g. So XStoryPlayer developers would need to enable this, but (at least in theory) that should be very easy to do - definitely much easier than adding native Vive support. This is trivial for the developer, but less easy for others. this Ars Technica article, each game (XStoryPlayer in this case) needs to be patched because Oculus has included a code signing check on the runtime DLLs, so to load the librevr replacement DLLs instead you need to patch the application. Not sure if librevr will work with XstoryPlayer, couldn't figure it out anyway.Īccording to e.g.
0 Comments
Leave a Reply. |